Showing posts with label WIP. Show all posts
Showing posts with label WIP. Show all posts

Saturday, 10 May 2025

Niffleheim - house and graves

 Another white box of a Niffleheim house from that Ragnarok 2 concept art

Also, some spooky graves, using the previous model's spider web alphas. 



Monday, 7 November 2022

Spirited away - Restaurant

Some renders of how the scene looks at the moment just in Max. I tried making the roof tiles on a single plane, but they didnt look very good. So im just using instanced tiles. The whole scene at the moment is 60k tri, 20k just being the roof tiles. 




Another bowl of food, this time I just baked all the food down onto a 1028. The high poly was somewhat in the millions because of all the rice. Maybe I should have just make a repeatable rice texture, and added the other food bits on top. 


I could get the tri count down on this by quite a lot, but Im leaving it high for the moment. Also the texture was just a default texture from Substance. But it think it looks okay. The rope parts around the base of the seat need to be a bit thicker on the normal map. And the secular maps aren't there. The rope on the ledges could look more like rope, the wood also is basic.


The stained glass doors. These dont have an opacity map on them.The wood also looks pretty flat, so I'll come back and edit them at some point. 


The counter, each piece is two tiles side. There will be 7 of them, so the roughness may make it obvious its duplicated, or it may not. Ill add some grungy decals over it to break it up a bit.
Substance painter is pretty good for baking normals from high models made in max and the AO maps to.


I really disliked my first attempt at some kind of meat(?) bowl, the second attempt looks a good chunk better.
 
My first attempt at lanterns were pretty sad, this is the second. The handle needs to be re-done as its a bit too low for what I'd like. Ill need to figure out how to make them glow nicely with an emission map. 

Pots and pans on a shelf.


I'm trying to do something small each day in the hope that it will build up to something more complete. Even if they're rough and quick, its more than nothing. Also it's quite good to have something that needs to be improved nagging at you. 

Saturday, 3 March 2012

Saturday, 25 February 2012

New character ahoy


Started work on a new character model today.
Going for a fast model this time too. Already done a high to low of his boots and head. I think Ill try for a military sort of guy, but not too bulky and generic. Well here's hoping at least.

Tuesday, 7 February 2012

Gladiator


Been working on a character during my group project. The idea was to make a character in 2 days. Instead, I managed to make a base mesh. However from than I managed to make this guy. Bash meshes are pretty cool, I can make just about any character from one basic set. Man this guys tiny feet sure made me laugh.
Its still work in progress, yet I thought I would share.

Saturday, 20 August 2011

Queen Scaraba WIP

Ragnarok Fanart- Queen Scaraba


Drawing the queen scaraba today, didnt feel like doing photo studys or anything. This isnt finished yet, its still low res. But I might keep it low res. Ill come back tto it, and finish it tomorrow maybe.

Tuesday, 16 August 2011

Working

Photostudy- 30-40 mins
MMO Character - W.I.P
MMO Character- Idea Map
Self Portrait, 30 minutes


George Cohan Statue

Ak! Over slept today, instead of 9 hours drawing, I get 6, lame! I look quite smug in this painting, hu?
And another photo study, I was only interested in the armor and the face, didnt care too much for backgrounds this time.
 Also some more work in progress for my MMO chaeracter project. Just need to render them out and theyll be fine.I also added my current idea map, Ill add comments later on, but keeping a PDF of photos I collected seems like a good way to keep my ideas together. Today is a bit of a shambles, so im going to just out some drawing time and go right into 3D. (edit) Think it was worth it, got most of the Cohan statue down, just need to go in and lower the poly count and fix up areas. Going to have to rig this to get it in the right stance, ah, it will be worth it.

Wednesday, 11 August 2010

Tuesday, 13 July 2010

Friday, 4 June 2010

Sunday, 22 November 2009

Tuesday, 28 July 2009

Tuesday, 30 June 2009