Friday, 12 August 2011

:A

Photostudy
Ahh, my external hard drive bugged out today. Says I need to format it. All my stuffs on there man.
Well that got fixed, die in fire windows updates!
Though i'd aslo post some hand painted textures ive been doing. These studys have really helped my texturing i think. Well painting skin atleast.

Thursday, 11 August 2011

Wednesday, 10 August 2011

Still life - Treasure chest
Photo study- Patryk's mom

Spent abotut 45 on the still life, took a break and lost track of time, but it was serposed to be quick. Argh.
Couldnt be arsed to render out the face of the photostudy. Im 15 minute over my drawing time anyway. Time forsome 3dsMax.

Tuesday, 9 August 2011

:l


Still Life, Cactus
Photostudy

Head from imagination
Drape study

Self portrait
Father Duffy


Couple bits done today and a bit from yesterday. Dont feel like comenting much on it all today. :C Sad face.
Think I got some nice shading on that pinup though.

Monday, 8 August 2011

Keeping it loose

Girl with spraypaint
Havnt been doing enough drawing from imaginationg! How dare I?! Also woah 1:30pm, where does the morning go? Anyway, keeping things loose here, not too worried about perspective and things, just getting into the swing of drawing from my brain, so theres probably some big mistakes. Think this was about an hour or so.

Sunday, 7 August 2011

Friday, 5 August 2011

Morning practice

Im Ready for Skyrim
 Hawk with a fro hawk
Robert Moore
Photostudy of woman
Still Life 30 Minutes. Zorki-4 Camera.

Its always a good idea to get a quick study in before working on something bigger. Be it an Illustration or texturing your 3D assets. This however was a bit to complex and object for a good 30 minute study. Worth a try though.

Wednesday, 3 August 2011

Pig!


Still life of a pigy bank and a speedy photo studie.

Monday, 1 August 2011

Photostudies!!!!





Photostudies sure are fun, think I learned a little bit here. Something very strange, no matter how hard I try to be acurate, grids and all sorts, I just cant replicate it all in the right place. Strange, how am I not seeing?

Saturday, 30 July 2011

Another drawing for my 3D project. Not a fan of this drawing at all, doesnt look all that grate, its boring, its shading is crappy, I spent too long on it.
But i learned a trick or too, so I guess it was kind of worth it. I know what to avoid now thats for sure.

Sunday, 24 July 2011

Man do I look bored...
How many self portraits am I going to bloody do?!

Saturday, 23 July 2011

Lots of crap

















I did a large set of free sketches on Deviantart yesterday, this was the result.

Wednesday, 20 July 2011

Hoe's house

Apparently this has Russian folk law origin, some house on chicken legs and some crazy witch that lives inside it. I thought I inturprited it in a strange kind of way. Only problem is how dark the image is, you can even see theres a table in that house!

Monday, 18 July 2011

Gobolin

I duno, about time I did some personal stuff. That goblins lookin green.

Sunday, 17 July 2011

Testing brushes

I thought, today I will try something different, today I will test brushes, but only one. Today I tested the Soft brush, i did this self portrait completely from soft brush. The results were different from what i expected, I thought it would come out blurry and a mess. Although it is blurred, its quite refined. If I were to take a hard brush to it now, i could neeten it up and it would begin to look quite interesting indeed. 
Well, allways try new things, you know?

Friday, 15 July 2011

Self Portrait

Been a  busy the past couple of days, movieng back to Reading, packing, unpacking, prainting my room, unpacking a second time, havnt had enough time to do work. I should really go into town soon and do some drawings there. Currently have 3 big 3D projects Im serposed to be working on. Argh.

Wednesday, 6 July 2011

Armstrong sidley racer

For a little summer project set by Lee Piper, I decided to make a little sylized racer to go with my level. So i squished down an Armstrong Sidley. The goal was to make it low polly for a game. But 6,000 triangles was far too low, after talking to some people about making mid polly things for my portfolio. So I amped it up to 17k+. 20k being the limit, but I didnt want to get too neer it. Its low polly in places, such as the interior.
And so far has 1 1024x1024 Difuse, spec and normal map for the shell. 1 256x256 dif and bump for wheels. 1 512x512 difuse and alpha for the frame and interior.
Twas a fun little thing. Oh the car would be far less polly and more efficient if i didnt include interiors such as the engine and breaks and what not.