Friday, 30 September 2011

Al Capone Wip 1.9K
A work in progress of a bust I've started of Al Capone. Tried brushing norms with a xnormals bake and ambient occlusion. Its 1,900 tris, didnt optimise it. Problems with zburshing normals is there are always seams, and theyve very noticable. Still I have a method of hiding them, so I will try that later.
Got the idea of modeling Mug shots from police records, because if its one thing the police do right, its decent reference photography.

Tuesday, 20 September 2011

Who really needs decent lighting, when you have crappy glasses?

Sunday, 18 September 2011

Back in Leicester

45 mins
Back in Leicester, moving into my new place took a good 4-5 days out of my work routine, I should have known it would, but oh well. I also blame playing Alpha Centauri, man that games addictive, yet very cool, I consider it the best of the civilisation games.

Well, this is my first still life in my new accommodation, its a little car I pinched from home, I quite like the design of it, which is why I took it. I need to become less rusty.

Friday, 9 September 2011

Character Progress
A fancier render than last time, threw her into Marmoset. Today I started to play around with specular and bump mapping. However I still haven't finished the Diffuse completely, I think I will try to go for a chipped paint effect on the red areas. As you can see, I still have not properly rendered out the diffuse for her ear yet. Im happy with where this is headed though. I do not remember what number character Im on since I started making characters, probably somewhere around about 7? I should also look into proper rigging. Also, try to catch up Saran, only a couple weeks to go! Oh nooo! I wonder what the next character will be.

Also going back to Leicester soon, I just hope there isn't any difficulty moving in. Bla bla bla!

Glass bastard
 That glass thing got boring quick.

Thursday, 8 September 2011

Hogarth metal?
Followed up my sketch of the MtG thing, realised my soldiers looked allot like Hogarth figures. Hur, I haven't studied his work in about a year! Should really do it again he has got some amazing theory, his anatomy off though, but who cares, right? Anyway, the figures looked too cool to draw armour on top of, a bit of a shame really.


Wednesday, 7 September 2011

Crappy render
Glass whale
MtG Thumbs
Well Im onto texturing now, just need to fix out all of the colours, theyre looking a bit weird. Getting the hair right seems like a big challenge, but I have 1K tri to play with. Found a good way of unwrapping the hands so seams are minimal. Still no bump map as of yet.

Tuesday, 6 September 2011

Glass Snail

I did 3D in the morning today, instead of in the afternoon. Its quite nice achualy, I think Ill swap around my work plan you know. I will post the model when its blocked out in colour, coming along now! Anyway, continuing the glass paintings. The glass snail was pretty interesting, whats strange is its an overcast day, so the lighting wasnt super cool, if there was some light going through it, it'd look really nice and amber. But than again, you need to know how things look in poor lighting. Guess it looks a little likea jelly candy, doesnt it?

MtG Illustration of the week at Conceptart? OH HELL YEAH!

Monday, 5 September 2011

Speed paint
I got given a tone of glass objects to paint, so I gues I can enjoy that for a couple of days.

Thursday, 1 September 2011

I spent most of today derping about not being the artist I want to be and how I cant seem to make interesting imagery. Than I just doodled whatever.